Can Clip The Platform Is Not A Clip Platform

Contents
  • Step 5 - Share code and assets

Important: This experimental preview currently exceeds the 10MB uncompressed IPA payload size limit and cannot be used in production (#71098).

The pair weighs only 302g despite the inclusion of the toe clip and strap and can be used with or without cleated shoes. Measuring 140x91mm, these pedals provide a wide enough platform for holding wider feet with ease too. Shimano PD-A530 Dual Platform Bike Pedal.

  1. The small platform helps to guide your foot into the clip. The platform does not really help with anything other than this, as it is too small and smooth to offer any real grip. The entry is not quite as convincing or audible as the XTR model but you can certainly still clip in with confidence.
  2. Clipless refers to the toe clip (cage) having been replaced by a locking mechanism and not to platform pedals which would normally not have toe clips. The clipless pedal was invented by Charles Hanson in 1895.
  3. Inside Shader code, you can use the UNITYNEARCLIPVALUE built-in macro to get the near plane value based on the platform. Inside script code, use GL.GetGPUProjectionMatrix to convert from Unity’s coordinate system (which follows OpenGL-like conventions) to Direct3D-like coordinates if that is what the platform expects.

This guide describes how to manually add anotherFlutter-rendering iOS App Clip target to yourexisting Flutter project or add-to-app project.

Warning: This is an advanced guide and is best intended for audience with a working knowledge of iOS development.

Warning: CocoaPods version 1.10.0.beta.1 or higher is required to run Flutter apps with plugins.

To see a working sample, see the App Clip sample on GitHub.

Step 1 - Open project

Open your iOS Xcode project, such asios/Runner.xcworkspace for full-Flutter apps.

Step 2 - Add an App Clip target

2.1

Click on your project in the Project Navigator to showthe project settings.

Press + at the bottom of the target list to add a new target.

2.2

Select the App Clip type for your new target.

2.3

Enter your new target detail in the dialog.

Can Clip The Platform Is Not A Clip Platform

Select Storyboard for Interface.

Select UIKit App Delegate for Life Cycle.

Select the same language as your original target for Language.

(In other words, don’t create a Swift App Clip target foran Objective-C main target, and vice versa to simplify the setup.)

2.4

In the following dialog, activate the new scheme for the new target.

Step 3 - Remove unneeded files

3.1

In the Project Navigator, in the newly created App Clip group,delete everything except Info.plist and<app clip target>.entitlements.

Tip: For add-to-app users, it’s up to the reader to decide how much of this template to keep to invoke FlutterViewController or FlutterEngine APIs from this code later.

Move files to trash.

3.2

If you don’t use the SceneDelegate.swift file,remove the reference to it in the Info.plist.

Open the Info.plist file in the App Clip group.Delete the entire dictionary entry for Application Scene Manifest.

Step 4 - Share build configurations

This step isn’t necessary for add-to-app projectssince add-to-app projects have their custom buildconfigurations and versions.

4.1

Back in the project settings,select the project entry now rather than any targets.

In the Info tab, under the Configurationsexpandable group, expand theDebug, Profile, and Release entries.

For each, select the same value from the drop-down menufor the App Clip target as the entry selected for thenormal app target.

This gives your App Clip target access to Flutter’srequired build settings.

4.2

In the App Clip group’s Info.plist file, set:

  • Build version string (short) to $(FLUTTER_BUILD_NAME)
  • Bundle version to $(FLUTTER_BUILD_NUMBER)

Step 5 - Share code and assets

Option 1 - Share everything

Assuming the intent is to show the same Flutter UIin the standard app as in the App Clip,share the same code and assets.

For each of the following: Main.storyboard, Assets.xcassets,LaunchScreen.storyboard, GeneratedPluginRegistrant.m, andAppDelegate.swift (and Supporting Files/main.m if using Objective-C),select the file, then in the first tab of the inspector,also include the App Clip target in the Target Membershipcheckbox group.

Option 2 - Customize Flutter launch for App Clip

In this case, do not delete everything listed in Step 3.Instead, use the scaffolding and the iOS add-to-app APIsto perform a custom launch of Flutter.For example to show a custom Flutter route.

Step 6 - Add App Clip associated domains

This is a standard step for App Clip development.See the official Apple documentation.

6.1

Open the <app clip target>.entitlements file.Add an Associated Domains Array type.Add a row to the array with appclips:<your bundle id>.

6.2

The same associated domains entitlement needs to be addedto your main app as well.

Copy the <app clip target>.entitlements file from yourApp Clip group to your main app group and rename it tothe same name as your main targetsuch as Runner.entitlements.

Open the file and delete the Parent Application Identifiersentry for the main app’s entitlement file(leave that entry for the App Clip’s entitlement file).

6.3

Back in the project settings, select the main app’s target, open theBuild Settings tab. Set the Code Signing Entitlements setting to therelative path of the second entitlements file created for the main app.

Step 7 - Integrate Flutter

These steps are not necessary for add-to-app.

7.1

In your App Clip’s target’s project settings,open the Build Settings tab.

For setting Framework Search Paths, add 2 entries:

  • $(inherited)
  • $(PROJECT_DIR)/Flutter

In other words, the same as the main app target’s build settings.

7.2

For Swift target, set the Objective-C Bridging Headerbuild setting to Runner/Runner-Bridging-Header.h

In other words, the same as the main app target’s build settings.

7.3

Now open the Build Phases tab. Press the + sign and selectNew Run Script Phase.

Drag that new phase to below the Dependencies phase.

Expand the new phase and add this line to the script content:

In other words, the same as the main app target’s build phases.

This ensures that your Flutter Dart code is compiled when running the App Cliptarget.

7.4

Press the + sign and select New Run Script Phase again.Leave it as the last phase.

This time, add:

In other words, the same as the main app target’s build phases.

This ensures that your Flutter app and engine are embeddedinto the App Clip bundle.

Not

Step 8 - Disable Bitcode

In the App Clip target’s Build Settings tab,set the Enable Bitcode setting to No.

Step 9 - Integrate plugins

Warning: CocoaPods version 1.10.0.beta.1 or higher is required to run Flutter apps with plugins.

9.1

Open the Podfile for your Flutter project or add-to-app host project.

For full-Flutter apps, replace the following section:

with:

At the top of the file, also uncomment platform :ios, '9.0' and set theversion to the lowest of the 2 target’s iOS Deployment Target.

For add-to-app, add to:

with:

9.2

From the command line, enter your Flutter project directory.

cd ios

then

pod install.

Run

You can now run your App Clip target from Xcode byselecting your App Clip target from the scheme drop-down,selecting an iOS 14 device and pressing run.

To test launching an App Clip from the beginning,also consult Apple’s doc onTesting Your App Clip’s Launch Experience.

Debugging, hot reload

Unfortunately flutter attach cannot auto-discover the Flutter sessionin an App Clip due to networking permission restrictions.

In order to debug your App Clip and use functionalitieslike hot reload, you must look for the Observatory URIfrom the console output in Xcode after running.

You must then copy paste it back into the flutter attachcommand to connect.

For example:

flutter attach --debug-uri <copied URI>

Contents
  • Step 5 - Share code and assets

Important: This experimental preview currently exceeds the 10MB uncompressed IPA payload size limit and cannot be used in production (#71098).

This guide describes how to manually add anotherFlutter-rendering iOS App Clip target to yourexisting Flutter project or add-to-app project.

Warning: This is an advanced guide and is best intended for audience with a working knowledge of iOS development.

Warning: CocoaPods version 1.10.0.beta.1 or higher is required to run Flutter apps with plugins.

To see a working sample, see the App Clip sample on GitHub.

Step 1 - Open project

Open your iOS Xcode project, such asios/Runner.xcworkspace for full-Flutter apps.

Step 2 - Add an App Clip target

2.1

Click on your project in the Project Navigator to showthe project settings.

Press + at the bottom of the target list to add a new target.

2.2

Select the App Clip type for your new target.

2.3

Enter your new target detail in the dialog.

Select Storyboard for Interface.

Select UIKit App Delegate for Life Cycle.

Select the same language as your original target for Language.

(In other words, don’t create a Swift App Clip target foran Objective-C main target, and vice versa to simplify the setup.)

2.4

In the following dialog, activate the new scheme for the new target.

Step 3 - Remove unneeded files

3.1

In the Project Navigator, in the newly created App Clip group,delete everything except Info.plist and<app clip target>.entitlements.

Tip: For add-to-app users, it’s up to the reader to decide how much of this template to keep to invoke FlutterViewController or FlutterEngine APIs from this code later.

Move files to trash.

3.2

If you don’t use the SceneDelegate.swift file,remove the reference to it in the Info.plist.

Open the Info.plist file in the App Clip group.Delete the entire dictionary entry for Application Scene Manifest.

Step 4 - Share build configurations

This step isn’t necessary for add-to-app projectssince add-to-app projects have their custom buildconfigurations and versions.

4.1

Back in the project settings,select the project entry now rather than any targets.

In the Info tab, under the Configurationsexpandable group, expand theDebug, Profile, and Release entries.

For each, select the same value from the drop-down menufor the App Clip target as the entry selected for thenormal app target.

This gives your App Clip target access to Flutter’srequired build settings.

4.2

In the App Clip group’s Info.plist file, set:

  • Build version string (short) to $(FLUTTER_BUILD_NAME)
  • Bundle version to $(FLUTTER_BUILD_NUMBER)

Step 5 - Share code and assets

Option 1 - Share everything

Assuming the intent is to show the same Flutter UIin the standard app as in the App Clip,share the same code and assets.

For each of the following: Main.storyboard, Assets.xcassets,LaunchScreen.storyboard, GeneratedPluginRegistrant.m, andAppDelegate.swift (and Supporting Files/main.m if using Objective-C),select the file, then in the first tab of the inspector,also include the App Clip target in the Target Membershipcheckbox group.

Option 2 - Customize Flutter launch for App Clip

In this case, do not delete everything listed in Step 3.Instead, use the scaffolding and the iOS add-to-app APIsto perform a custom launch of Flutter.For example to show a custom Flutter route.

Step 6 - Add App Clip associated domains

This is a standard step for App Clip development.See the official Apple documentation.

6.1

Open the <app clip target>.entitlements file.Add an Associated Domains Array type.Add a row to the array with appclips:<your bundle id>.

6.2

The same associated domains entitlement needs to be addedto your main app as well.

Copy the <app clip target>.entitlements file from yourApp Clip group to your main app group and rename it tothe same name as your main targetsuch as Runner.entitlements.

Open the file and delete the Parent Application Identifiersentry for the main app’s entitlement file(leave that entry for the App Clip’s entitlement file).

6.3

Back in the project settings, select the main app’s target, open theBuild Settings tab. Set the Code Signing Entitlements setting to therelative path of the second entitlements file created for the main app.

Step 7 - Integrate Flutter

These steps are not necessary for add-to-app.

7.1

In your App Clip’s target’s project settings,open the Build Settings tab.

For setting Framework Search Paths, add 2 entries:

  • $(inherited)
  • $(PROJECT_DIR)/Flutter

In other words, the same as the main app target’s build settings.

7.2

Can Clip The Platform Is Not A Clip Platform Full

For Swift target, set the Objective-C Bridging Headerbuild setting to Runner/Runner-Bridging-Header.h

Renault clip the platform is not a clip platform

In other words, the same as the main app target’s build settings.

7.3

Now open the Build Phases tab. Press the + sign and selectNew Run Script Phase.

Drag that new phase to below the Dependencies phase.

Expand the new phase and add this line to the script content:

In other words, the same as the main app target’s build phases.

This ensures that your Flutter Dart code is compiled when running the App Cliptarget.

7.4

Press the + sign and select New Run Script Phase again.Leave it as the last phase.

This time, add:

In other words, the same as the main app target’s build phases.

This ensures that your Flutter app and engine are embeddedinto the App Clip bundle.

Step 8 - Disable Bitcode

In the App Clip target’s Build Settings tab,set the Enable Bitcode setting to No.

Step 9 - Integrate plugins

Warning: CocoaPods version 1.10.0.beta.1 or higher is required to run Flutter apps with plugins.

9.1

Open the Podfile for your Flutter project or add-to-app host project.

For full-Flutter apps, replace the following section:

with:

At the top of the file, also uncomment platform :ios, '9.0' and set theversion to the lowest of the 2 target’s iOS Deployment Target.

For add-to-app, add to:

Can Clip The Platform Is Not A Clip Platform Movie

with:

9.2

From the command line, enter your Flutter project directory.

cd ios

then

pod install.

Run

You can now run your App Clip target from Xcode byselecting your App Clip target from the scheme drop-down,selecting an iOS 14 device and pressing run.

To test launching an App Clip from the beginning,also consult Apple’s doc onTesting Your App Clip’s Launch Experience.

Debugging, hot reload

Unfortunately flutter attach cannot auto-discover the Flutter sessionin an App Clip due to networking permission restrictions.

In order to debug your App Clip and use functionalitieslike hot reload, you must look for the Observatory URIfrom the console output in Xcode after running.

Can Clip The Platform Is Not A Clip Platform

You must then copy paste it back into the flutter attachcommand to connect.

For example:

flutter attach --debug-uri <copied URI>